Node-based Visual Programming Toolbox
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Updated
Nov 12, 2026 - Python
Node-based Visual Programming Toolbox
Algorithm to texture 3D reconstructions from multi-view stereo images
A simple program that converts images into normal maps
A collection of free images what can be used during unwrapping of 3D models
Generate Diffuse Textures on Meshes directly in Blender 3D with Stable Diffusion.
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
simple way to edit blender textures in krita, alternative to using blender image editor
Provides a layer based user interface and utility functions for creating complex materials in Blender.
[SIGGRAPH 2024] Diffusion Texture Painting
Covers all stages of the 3D creation process, as well as the theory side of things. Helpful for 2D artists as well.
Local text-driven editing of 3D shapes with Cascaded Score Distillation
WebGL node-driven procedural material generator prototype for paint brush dynamics
🍞 One-click automated HDA for baking displacement maps with Houdini 19.5
A free, open-source, native node-based procedural material authoring tool in Rust.
Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'
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