Tabular methods for reinforcement learning
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Updated
Jul 3, 2020 - Python
Tabular methods for reinforcement learning
path planning using Q learning algorithm
The following project concerns the development of an intelligent agent for the famous game produced by Nintendo Super Mario Bros. More in detail: the goal of this project was to design, implement and train an agent with the Q-learning reinforcement learning algorithm.
Demonstration of Q-Learning and SARSA algorithms utilizing Python and OpenAI GYM
This github contains a simple OpenAi Gym Maze Enviroment and (at now) a RL Algorithm to solve it.
Reinforcement learning algorithm implements.
Applying PBT optimization technique to different domains
Using the SARSA to beat the environment, Windy Gridworld. Implement in C++.
Solutions for OpenAI Gym RL environments
Implementation of certain crucial algorithms in the field of reinforcement learning.
The implementation of some reinforcement learning techniques like (Q-learning, SARSA, DQN) in two assignments and one big project.
Implementation of SARSA algorithm for path planning
Implementation of Reinforcement Learning in a chess endgame scenario. (White kind and rook VS Black King)
Optimal Placement of VNFs using Genetic & Tabu Search Algorithms and Service Function Chaining using Q-Learning & SARSA Algorithms in an Multi-Access Edge Computing Environment
Reinforcement learning system using the SARSA-RL Algorithm to learn to play a simple physics game, referred to as the The Acrobat Game
Reinforcement Learning Project for Artificial Intelligence for Robotics course at the University of Genoa.
Pac-Man RL Agent
Implementing Reinforcement Learning (RL) Algorithms for global path planning in tasks of mobile robot navigation.
Ludo-RL è un progetto che ha visto lo sviluppo e l'implementazione di un sistema di apprendimento per rinforzo finalizzato al gioco da tavolo Ludo.
Temporal Difference methods - A simple implementation of SARSA algorithm applied to OpenAI gym's "CliffWalking" environment.
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