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Update one texture-array layer without reuploading the array #3059
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This direct upload assumes the current
GL_UNPACK_ALIGNMENThappens to match the patch row stride. OpenGL defaults to alignment 4, so tightly packedRGB8patches with widths whose 3-byte row size is not divisible by 4 will be read with padding between rows (and can overrun the supplied patch data); the result can also depend on whatever unpack state a previous upload left behind. Please establish the correct unpack alignment for this upload (and restore or otherwise consistently manage the prior GL state), as the existing source contract is tightly packed.There was a problem hiding this comment.
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We are settings gl_unpack_alignment 1 in the renderer initialize:
https://github.com/8Keep/jmonkeyengine/blob/308dced919d190d3bc89c4daa1311b7c86b8f059/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java#L951-L957
We should probably change this for perf? But I think for now this should be fine
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Thanks for pointing that out—I missed the renderer’s initialization setting. Since
GL_UNPACK_ALIGNMENTis set to 1 during initialization, the tightly packed patch rows are handled correctly under the renderer’s normal GL-state assumptions, so my concern about the default alignment doesn’t apply here. I’ll withdraw that finding; thanks for clarifying!