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Add gold veins and river placers - #8

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SkyBlade1978 merged 1 commit into
MinecraftModDevelopmentMods:master-1.10.2from
SkyBlade1978:feature/1.10.2-gold-deposits
Nov 2, 2026
Merged

SkyBlade1978 merged 1 commit into
MinecraftModDevelopmentMods:master-1.10.2from
SkyBlade1978:feature/1.10.2-gold-deposits

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This adds goldfields and river placers to the 1.10.2 beta.

Gold forms steep, branching veins with richer shoots and lean stretches. Safe
gradual workings lead into suitable districts. Nearby river sediments can hold
gold-bearing gravel, which leaves spent gravel and sometimes a gold nugget.
Fortune increases successful drops; Silk Touch preserves the rich block.

The defaults keep 15% ordinary background gold. With Mineralogy, veins use
suitable natural rocks; without it, they use natural vanilla stone. No quartz
carrier rock or river reshaping is added.

Existing worlds keep their captured rules, background supply, saved mine plans
and generated terrain. The new gold catalogue is copied only when absent.
OreSpawn is pinned to 4.1.5.110021 so Mesa's extra gold follows the same controls
as ordinary gold without taking over customised settings.

The mine has been checked in game. Automated checks cover 101 unit tests,
policy/import matrices, reloads and later chunks, optional Mineralogy, gravel
drops, old saves and mine layouts, resource packs and reproducible release jars.
The six-seed survey found about 22% of vanilla's overall generated gold, with
large reserves concentrated in rare fields rather than a vanilla-total target.

This is the Gold update only. Lapis remains separate for local testing.

Keep existing world settings and mine layouts, and use OreSpawn 4.1.5 for Mesa gold controls.
@SkyBlade1978
SkyBlade1978 merged commit 79cbba5 into MinecraftModDevelopmentMods:master-1.10.2 Nov 2, 2026
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@SkyBlade1978
SkyBlade1978 deleted the feature/1.10.2-gold-deposits branch November 2, 2026 23:14
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