Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
153 changes: 153 additions & 0 deletions TEXTURE_CREDITS.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,153 @@

Vanilla-style 16x assets for Electric Advantage

==============================================================================
LICENSE
==============================================================================

This mod does NOT have a single license. Different files are under different
terms:

1. futureazoo-derived files ONLY - CC BY-NC-SA 4.0
The files listed under "[A] Used directly" below contain futureazoo's
textures (unchanged or modified). Those files, and ONLY those files, are
licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0
International (CC BY-NC-SA 4.0), as futureazoo's license requires:
https://creativecommons.org/licenses/by-nc-sa/4.0/

2. Code and the group's own textures - LGPL 2.1
The mod's code and the textures drawn for this pack are licensed under
the GNU Lesser General Public License, version 2.1 (LGPL 2.1):
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
These textures belong to Minecraft Mod Development group. This includes
the textures under "[B]": they were drawn for this pack and contain none
of futureazoo's artwork, so they fall under this point, not point 1.
The files in point 1 stay CC BY-NC-SA 4.0 and are NOT LGPL 2.1.

3. Not covered by either license
Minecraft assets and anything derived from them remain the property of
Mojang Studios.

==============================================================================
FUTUREAZOO - ATTRIBUTION
==============================================================================

Artist: futureazoo
Source: TextureRepository, https://github.com/Futureazoo/TextureRepository
(folder: futureazoo/)
License: CC BY-NC-SA 4.0

futureazoo's work is used in two ways in this pack:
[A] used directly: the texture appears in the pack, unchanged or modified
as noted. These files are CC BY-NC-SA 4.0.
[B] palette and style: colours were sampled from futureazoo's textures and
used in textures drawn for this pack. Credited as thanks; these files
contain none of futureazoo's artwork and are LGPL 2.1, not CC BY-NC-SA.

------------------------------------------------------------------------------
[A] Used directly - Electric Advantage (assets/electricadvantage/textures/)
------------------------------------------------------------------------------

Unchanged:
block/machine_side.png <- blocks/tech/iron_furnace_side
block/machine_top.png <- blocks/tech/iron_furnace_top
block/materials/machine_case.png <- blocks/tech/iron_furnace_top
block/machine_back.png <- blocks/tech/iron_noteblock_side
block/electric_furnace_off.png <- blocks/tech/iron_furnace_front_off
block/electric_crusher_off.png <- blocks/tech/iron_macerator_front_off
block/electric_oven_off.png <- blocks/tech/iron_blastfurnace_front_off
block/electric_still_off.png <- blocks/tech/durasteel_eblastfurnace_front_off
block/plastic_refinery_off.png <- blocks/tech/durasteel_furnace_front_off
block/electric_pump_off.png <- blocks/tech/iron_compressor_front
item/alkaline_battery.png <- items/tech/battery_large
item/lithium_battery.png <- items/tech/battery_lithium_ion
item/blank_circuit_board.png <- items/tech/chipset_copper
item/integrated_circuit.png <- items/tech/integrated_circuit
item/psu.png <- items/tech/motor
item/petrolplastic_ingot.png <- items/tech/plastic_bar
item/solder.png <- spritesheets/Tech1.png, sprite at x=144 y=176
item/control_circuit.png <- spritesheets/Tech1.png, sprite at x=384 y=320

Modified - green power-indicator LED added (2px, top centre):
block/electric_furnace_powered.png <- iron_furnace_front_off
block/electric_oven_powered.png <- iron_blastfurnace_front_off
block/electric_oven_on.png <- iron_blastfurnace_front_on
block/electric_still_powered.png <- durasteel_eblastfurnace_front_off
block/plastic_refinery_on.png <- durasteel_furnace_front_on
block/electric_pump_on.png <- iron_compressor_front

Modified - LED added, plus other changes:
block/electric_crusher_powered.png <- iron_macerator_front_off
block/electric_crusher_on.png <- iron_macerator_front_off, with
hand-drawn grinding sparks in the slot,
animated (3 frames)
block/electric_furnace_on.png <- iron_furnace_front_on, with hand-drawn
heat glowing in the top window
block/electric_still_on.png <- durasteel_eblastfurnace_front_on, with
the cyan core pulsing, animated (8 frames)

Modified - recoloured / composited:
block/electric_fabricator_off.png, _powered.png, _on.png
<- blocks/tech/crafting_interface_light; cyan screen dimmed for the
off and powered states; LED added to powered and on; on is
animated (4 frames) with coloured grid lights following the
original mod's fabricator animation
block/electric_battery_array.png
<- blocks/tech/durasteel_anvil_top_0 layered over iron_furnace_top
block/electric_switch_off.png
<- blocks/tech/durasteel_anvil_top_5 layered over iron_furnace_top
block/electric_switch_on.png
<- blocks/tech/durasteel_anvil_top_2 layered over iron_furnace_top
block/electric_drill_off.png, _on.png
<- blocks/tech/durasteel_eblastfurnace_top; hand-drawn cyan core
added to on
block/laser_drill_optic.png, _on.png
<- blocks/tech/durasteel_eblastfurnace_bottom with a hand-drawn
lens (dark when off, red when on)
block/hydroelectric_generator_off.png, _on.png
<- blocks/tech/iron_blastfurnace_top; hand-drawn water at the hub
when on, swirling, animated (6 frames)
block/steam_powered_generator_off.png, _on.png
<- blocks/tech/iron_furnace_top with a hand-drawn turbine disc, gauge
and steam pipe after the original mod's design; on has the LED and
is animated (6 frames: turbine turns, needle sweeps)
block/growth_chamber_off.png, _powered.png, _on.png,
block/growth_chamber_controller.png
<- blocks/tech/iron_furnace_top with a hand-drawn green window
(sprouts when on, a leaf on the controller); LED on powered/on

------------------------------------------------------------------------------
[B] Palette and style
------------------------------------------------------------------------------

Iron and durasteel - the iron ramp (353535 to e5e5e5) and the bluish
durasteel ramp (525660 to e9eaec) were sampled from futureazoo's iron and
durasteel machine sets. Used in block/laser_turret_base.png (durasteel
plate).

Cable - the rubber and copper colours of block/electric_conduit.png come
from futureazoo's insulated_cable_copper.

==============================================================================
OTHER MATERIAL
==============================================================================

Drawn for this pack (Minecraft Mod Development group; LGPL 2.1): the solar
panel, conduit, LED bar, lead-acid and nickel-metal-hydride batteries, laser
turret base and silicon ingot (item/silicon_ingot.png, redrawn on the outline
of the original mod's silicon ingot).
(Hand-drawn overlays inside the [A] files are part of those files, so those
files as a whole are CC BY-NC-SA 4.0.)

Minecraft (Mojang Studios) - not covered by this pack's license:
- Lithium and sulfur ore use the vanilla iron ore texture with the ore
pixels recoloured.
- The lithium ingot, nugget and powder, silicon mix, solder mix and sulfur
powder follow vanilla item shapes (iron ingot, iron nugget, glowstone
dust) with new colours.
- Many colours elsewhere were sampled from vanilla textures.

Electric Advantage is a mod by DrCyano.

This pack is not affiliated with or endorsed by Mojang Studios, Microsoft,
DrCyano or futureazoo.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
{
"animation": {
"frametime": 2
}
}
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
{
"animation": {
"frametime": 24,
"interpolate": false,
"frames": [
0,
1,
3,
2,
1,
3,
0,
2
]
}
}
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
{
"animation": {
"frametime": 2
}
}
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
{
"animation": {
"frametime": 2
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
{
"animation": {
"frametime": 3
}
}
Loading