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AaronBitman
AbilityScoreStudy
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AbilityScoreArray.java
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package abilityScoreStudy;
import java.util.*;
public class AbilityScoreArray {
// This class represents an array of 6 ability scores, which was rerolled if too low.
private int scores[] = new int[6];
public AbilityScoreArray () {
// Create the ability score array.
do {
for (int index = 0; index < scores.length; index++) {
scores[index] = generate_ability_score();
}
} while (too_low());
}
private int generate_ability_score() {
// Generate a single ability score by rolling 4d6 and adding up the highest 3.
int rolls[] = new int[4];
Random rand = new Random();
for (int index = 0; index < rolls.length; index++)
rolls[index] = rand.nextInt(6) + 1;
Arrays.sort(rolls);
return rolls[1] + rolls[2] + rolls[3];
}
private boolean too_low() {
// An ability score array is considered "too low" if its total
// modifiers are 0 or less, or if the highest score is 13 or lower.
int total_modifiers = 0, highest_score = 0;
for (int score : scores) {
total_modifiers += modifier(score);
if (score > highest_score) highest_score = score;
}
return highest_score <= 13 || total_modifiers <= 0;
}
private int modifier(int score) {
// Given an ability score, return the modifier;
// divide by 2 (rounding down) and subtract 5.
return score / 2 - 5;
}
public int total() {
// Compute the total of the ability scores.
int sum = 0;
for (int score : scores)
sum += score;
return sum;
}
}
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